PRESS F TO YEET!!!!
HELLO! Welcome to my Devlog!
This Devlog will go over the major changes that have happened over the project. This Project now has a name called PRESS F TO YEET!!! for the foreseeable future and is subject to change.
Summary of what has changed:
- The YEET mechanic has been added and is functioning and slightly polished. In the game you can press F to yeet yourself and then press Q to reset your character.
- A small obstacle course has been added. The obstacle course has been added allowing you to be able test out the YEET mechanic allows you to basically use a double jump using physics.
Why I added what I did:
While messing around a finding out how to rag doll the character I figured out that I could slightly launch the character. I got to thinking and thought it would be a fun little platforming mechanic. I played around and made a little level. Why I picked to pursue this mechanic is i thought it was silly and fun. I had a lot of fun making this little level to test out the mechanic. I think if you REALLY polished up this mechanic and made it more controlled to where you could influence your direction mid air and made it where you could consistently get YEETed forward it would be a fun platformer.
The YEET mechanic:
The YEET mechanic happens because when you make a physics asset of a mesh and you simulate those physics while the player mesh is inside a collision capsule used for basic collision. The physics asset (Which basically creates a capsule collision to the limbs and torso of the body) collides with the capsule collision that's used for basic player collision causing the physic asset collisions to jolt out and cause the player to jump forward as they rag doll.
You can use this mechanic to YEET yourself across the platforms in the level.
Code:
How the code works it simulates the physics of your mesh when you press F. When you press Q the mesh stops simulating physics and sets the meshes transform to the reset points transform. Then it gets the location of the mesh and sets the collision capsules location to the location of the mesh returning the player character to its original state.

Bugs:
A prevalent and obvious bug is a bug where when you rag doll across the lava pit, you will die sometimes. My theory on this is when you simulate the physics on the mesh the collision capsule falls and collides with the lava pit causing the death screen. I think this happens because the mesh and capsule aren't connected in anyway when you rag doll. So when you rag doll across a pit you might die sometimes because when you rag doll the capsule doesn't rag doll with you. Causing it to fall as if you were in the normal character state.
Get StealthGame_GameDesign1
StealthGame_GameDesign1
This is a Stealth Game that I'm making for my GameDesign 1 class this semester at Wichita State
Status | In development |
Author | UsernameDeveloper913 |
Genre | Action |
Tags | Stealth, Third Person |
More posts
- Forgot Title Screen :(3 days ago
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